Witches Trainer Episode One -0.2.7p- By Kitty Sfm [updated] -
| Aspect | Detail | |--------|--------| | | ~ 8 weeks (pre‑production: 2 wks, animation: 4 wks, post‑production: 2 wks) | | Team Size | 1 lead animator/writer (Kitty), 2 assistant modelers, 1 composer, 3 voice actors | | Software Stack | Source Filmmaker (v2023.12), Blender (for custom models), Audacity (audio), Adobe Premiere (final edit) | | Funding | Self‑funded via Patreon; $250 pledged by community members contributed to texture upgrades and particle shaders. | | Release Strategy | Premiered on Kitty’s YouTube channel with a timed “Premiere” chat, followed by a behind‑the‑scenes livestream. The video was also uploaded to NewGrounds for the SFM community’s archival. |
What distinguishes Kitty SFM’s version is its self-awareness of the medium. The “-0.2.7p-” version number is a badge of honor in the Patreon era, signaling to the player that they are witnessing a work in progress. Unlike a finished novel or film, this game invites the player into the author’s workshop. The incomplete states—placeholder dialogue, locked content, “coming soon” buttons—are not bugs but features. They mimic the training process itself: gradual, iterative, and perpetually deferred. The player’s satisfaction is not in a final climax but in the accumulation of incremental progress, both in the witches’ stats and in the game’s own development history. Witches Trainer Episode One -0.2.7p- By Kitty SFM
You are not a god—you are a trainer running a household. Gold earned through side-chores or "potioneering" is required to buy spell components, food, and maintenance items. If the witches’ dormitory falls into disrepair (a new feature in 0.2.7p), their morale drops, making training significantly harder. | Aspect | Detail | |--------|--------| | |