For creating realistic visualizations of buildings and interiors.
Built-in presets for ACEScg, sRGB, linear-sRGB, and Raw gamma settings to ensure textures look correct across different render engines. Live Editing: material texture loader v1810 for 3ds max 201
The core purpose of Material Texture Loader v1810 is to automate the process of shader assembly. Traditionally, if a designer downloaded a texture set containing albedo , roughness , normal , and height maps from a service like Poliigon or Megascans, they had to manually create a Corona, V-Ray, or Physical material, then individually drag each map into its respective slot. The v1810 version automates this by analyzing the file names of selected textures—looking for keywords like "diff," "refl," "gloss," "bump," or "disp"—and automatically populating the correct channels of a chosen material type (e.g., V-Ray Next or Corona 5). Traditionally, if a designer downloaded a texture set
: Automatically applies the correct gamma settings, such as sRGB for diffuse maps and Linear/Raw for data maps like Normals and Displacement. Workflow Flexibility 2.2 for Diffuse
: Automatically sets correct gamma inputs (e.g., 2.2 for Diffuse, 1.0 for Normal/Roughness) and supports ACEScg, sRGB, and Raw color spaces. Workflow Integration To deploy the script in your 3ds Max environment: