Roblox - — Advanced Weed Blunt System
-- Inside the Tool script local function rollBlunt(player) local screenGui = player.PlayerGui:WaitForChild("RollingGui") local progressBar = screenGui.Frame.Progress local tweenService = game:GetService("TweenService") -- Randomize difficulty based on Skill level local duration = math.clamp(5 - (player.Data.CraftingSkill / 10), 2, 5)
-- User Data local userData = weedSupply = 0 Roblox - Advanced Weed Blunt System
Implement subtle post-processing effects, such as a soft glow or increased color vibrancy, to signify the "buff" or restorative effect the item provides. -- Inside the Tool script local function rollBlunt(player)