Roblox Saveinstance Script ((install)) Jun 2026

local ALLOWLIST = { Part = "Anchored","CanCollide","Size","Material","Color", Model = {}, IntValue = "Value", StringValue = "Value", BoolValue = "Value", }

: Moving assets from an old place to a new one if the original file was lost. Important Considerations Roblox SaveInstance Script

-- Serialize the instance tree local function SerializeInstance(instance) local data = {} -- Serialize properties for propertyName, propertyValue in pairs(instance) do if typeof(propertyValue) == "Instance" then -- Don't serialize instance properties (e.g. Parent) goto continue end if propertyName:match("^_") then -- Don't serialize internal properties (e.g. _Archivable) goto continue end data[propertyName] = propertyValue ::continue:: end -- Serialize children for _, child in pairs(instance:GetChildren()) do data[#data + 1] = SerializeInstance(child) end return data end Model = {}

If you re-upload a copied game, the original creator can have your game (and potentially your account) deleted. IntValue = "Value"