Tempest Rising V1.7.3 [work] Jun 2026
: Patch 1.7.3 specifically targeted the Dynasty’s late-game staying power by increasing "Salvage Effect" credit-damage conversion to 18%, allowing them to remain competitive even when Tempest fields are depleted. GDF’s Intelligence Dominance
Since I don't have the specific internal patch notes for your v1.7.3 update, I have drafted a professional, high-energy blog post template that you can customize with your specific balance changes and bug fixes. Tempest Rising v1.7.3
Reduced to 1200 Credits (from 1300) with a shorter 19-second build time. Dynasty DCU (Dynasty Construction Unit) Tweaks: : Patch 1
Large-scale 6-player battles on dedicated theatre maps, including the Japan theatre . I have drafted a professional