Keep "Ray Amount" between 3 and 5 for a balance of quality and speed. Step Size:
It is crucial to manage expectations regarding performance. RTGI is computationally expensive because it runs on the GPU's generic compute shaders, rather than dedicated RT cores. Reshade Ray Tracing shader RTGI 0.33
and diffuse lighting to games that lack native ray tracing support. Performance vs. Quality Keep "Ray Amount" between 3 and 5 for
Marty McFly has since moved on to (currently in Patreon beta) which uses "ReSTIR GI" — similar to what NVIDIA uses in its developer SDKs. Furthermore, Reshade 6.0 now includes a native "Depth3D+" system that conflicts with older RTGI builds. Reshade Ray Tracing shader RTGI 0.33