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Finally, the most chaotic variable in any match is the . These roles have unique win conditions that are independent of the Village vs. Werewolf struggle, often acting as wild cards that can ruin the plans of both major factions. The Serial Killer is perhaps the most straightforward; they must be the last one standing, killing one player every night regardless of their team. They are a third-party threat that forces the Village and Wolves to sometimes temporarily ally against them.
Compares two players to see if they are on the same team. The Protectors wolvesville all roles
| Role | Description | |------|-------------| | | Can go on "alert" twice per game. Anyone visiting you at night dies. | | Wolf Shaman | Betrayer role. Appears as Villager. Can silence a player's chat for one day. | | Forger | Once per game, can change the role of a dead player shown in the graveyard. | | Illusionist | Tricks investigative roles into seeing false information (target appears as Villager to Seer, etc.). | Finally, the most chaotic variable in any match is the
Selects a player to die if the Junior is lynched or killed. Advanced Wolves: The Serial Killer is perhaps the most straightforward;
: These villagers can take matters into their own hands. The Gunner has two bullets to shoot players during the day, while the Jailer can detain someone at night and execute them if they are suspicious.