The "124" version denotes a significant leap from prior iterations. It is built to handle modern PBR (Physically Based Rendering) workflows, including engines like V-Ray, Corona Renderer, Arnold, and FStorm. The "new" update, available for , introduces support for 4K/8K texture sets and optimizes memory handling for complex scenes.
This is fine for complex, hero assets, but what about when you download a folder of 50 "Scattered Rocks" or "Wall Textures" from a site like ambientCG or Quixel? You don't want to engineer a shader; you just want the textures to be on the object.