While writing the dump is easy, getting readable stack traces requires you to upload the corresponding .pdb symbol files to the Steamworks backend every time you upload a new build to Steam. If you forget this step, the crash reports will be useless binary garbage.
C++ games with buffer overruns or use-after-free bugs trigger access violations. SteamAPI’s minidump writer then executes, but the corrupted memory state may prevent even the crash handler from running cleanly. SteamAPI WriteMiniDump
The WriteMiniDump function is a part of the Steam API, which allows developers to generate a mini-dump file for a specific process. This guide will walk you through the purpose, usage, and implementation of WriteMiniDump in the Steam API. While writing the dump is easy, getting readable
__except( SteamAPI_WriteMiniDump( GetExceptionCode(), GetExceptionInformation(), 1 ), EXCEPTION_EXECUTE_HANDLER ) __except( SteamAPI_WriteMiniDump( GetExceptionCode()
: Before being uploaded, minidumps are stored locally in the game's installation directory. This is useful for manual inspection during development.