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Data from Dotabuff indicates that the average high-MMR game in 7.38 hovers around 38 minutes. Valve reportedly wants this down to 32 minutes for Patch 7.40. To achieve this, the developers are targeting three core pillars: Map geometry, Neutral item evolution, and a complete rework of the Roshan pit.

, the shamanic head of the Bardmonk order, stepped out from the Murkroot shadows to find the reason for this hush. He didn't carry a blade or a staff, but a set list of "Murkroot Classics" and a tongue that could lick the spirit right out of a foe. The Frog Who Changed the Tempo

The patch notes for 7.40 are extensive, but some of the most notable changes include:

The competitive Dota 2 scene is expected to be heavily impacted by Patch 7.40, with many teams and players forced to adapt their strategies and playstyles to the new patch. Professional players and teams are already gearing up for the challenges ahead, with several major tournaments scheduled to take place in the coming weeks.

: Improved in nearly every ability. This includes increased damage/slow on Nature’s Grasp and a reduced Overgrowth cooldown with Aghanim’s Scepter. Windranger

: Players no longer sacrifice ability levels for talents. Instead, specific "Talent Points" are granted at levels 10, 15, 20, 25, 27, 28, 29, and 30.