Create a new Script asset (e.g., scr_CalculateDamage ):
// In obj_enemy_parent (Create Event) hp = 50; speed = 2; gamemaker studio 2 gml
// Input booleans key_left = false; key_right = false; Create a new Script asset (e
Writing code that works is easy. Writing code that works six months from now is hard. Create a new Script asset (e.g.
// Usage in Step Event var dmg = calculate_damage(obj_player, obj_boss);
Before 2020, GML was notoriously basic. The changed everything. To write modern code, you must use Functions and Structs .