In order to protect the intellectual property rights of AASHTO to its content, AASHTO prohibits the use of any AASHTO content in conjunction with an artificial intelligence tool or program, including the training of models on AASHTO content or the entry of AASHTO content into any AI tool.

Technically, playing Resident Evil 2 via an EBOOT on a PSP is an exercise in optimization. Because the game was not natively coded for the PSP’s hardware, players often had to experiment with different "popsloader" versions—customized versions of the PS1 emulator—to ensure the game ran smoothly. Early versions of these EBOOTs suffered from crashing during specific cutscenes or audio desynchronization, particularly during the iconic "Hunk" scenario. The community responded by creating "perfect settings" guides, ensuring that the game could be played from start to finish with minimal bugs. This technical friction created a barrier to entry that made successfully running the game feel like an achievement in itself, separate from simply surviving the zombie hordes within the game.

: A single run through the main objectives typically takes about 6 hours , though seeing all story endings can take up to 15 hours . PSP Technical Considerations

I was in. I was back in Raccoon City.