Select the small beveled faces (the one-polygon strip around the edge).
Additionally, the tool offers . Unlike the binary hard/soft edges of the Phong tag, the Vertex Normal Tool allows variable interpolation. By selecting individual edges, the user can force normals to point in divergent directions (creating a sharp crease) or blend them seamlessly. Version 1.0.5 also includes a visualization gizmo , displaying normals as colored lines in the viewport, which transforms abstract vector math into a direct, sculptural act of pulling and pushing light directions.
to provide artists with full control over these vectors, which is critical for specialized workflows like game art and stylized animation. Key Features and Capabilities
Vertex Normal Tool (VNT) for Cinema 4D, specifically in its classic
Wraith has delivered a polished, professional-grade utility that should arguably be part of Cinema 4D's core feature set. The fact that it is free (donationware) makes it a no-brainer.
Cinema 4D relies heavily on the . It works wonderfully for organic shapes (characters, pillows, rocks). However, it fails for hard surface modeling for one simple reason: The Phong Tag is global.
Is this for a , a tutorial , or a social media post ? Who is your target audience (beginners or pros)?