Fe Hat Giver Script Showcase Updated //top\\ ★ < Top >
-- Corner rounding local corner = Instance.new("UICorner") corner.CornerRadius = UDim.new(0, 8) corner.Parent = MainFrame
-- // Config local Config = -- Your Roblox User ID (to enable owner-only commands, optional) OwnerId = 123456789, -- CHANGE THIS TO YOUR USER ID fe hat giver script showcase updated
-- 2026 FE Hat Giver Script (Optimized) local clickDetector = script.Parent.ClickDetector local accessory = script.Parent:WaitForChild("ItemToGive") clickDetector.MouseClick:Connect(function(player) local character = player.Character if character then local humanoid = character:FindFirstChildOfClass("Humanoid") if humanoid then -- Optional: Clear existing hats first for _, child in pairs(character:GetChildren()) do if child:IsA("Accessory") then child:Destroy() end end -- Clone and equip the new accessory local hatClone = accessory:Clone() humanoid:AddAccessory(hatClone) end end end) Use code with caution. Why Use ProximityPrompts Instead? -- Corner rounding local corner = Instance
catch (error) showToast(error.message, 'error'); finally hideLoadingIndicator(); optional) OwnerId = 123456789
-- Hypothetical FE Hat Giver (not functional raw) local args = ["itemId"] = "123456789", ["target"] = game.Players.LocalPlayer game:GetService("ReplicatedStorage"):WaitForChild("GiveHat"):FireServer(unpack(args))