Stronghold Crusader Unit Stats

The stats in Stronghold Crusader don’t tell you who is “best.” They tell you who kills who and who dies to what . The story is a web of counters: Spear beats horse. Horse archer beats slow melee. Mace beats sword. Sword beats arrow. Arrow beats spear. And fire beats everything.

Use the for early game. Scale into Crossbowmen for mid-game defense. Finish with Knights and Pikemen for the final push. And never, ever forget the humble Assassin hiding in the corner, waiting to stab the enemy Lord. stronghold crusader unit stats

These units are the backbone of a structured economy. They are often more cost-effective if you have a stable production of iron and leather. Health (HP) Damage (DPS) 7 (Ranged) / 1 (Melee) Long range; weak against armor Cheap; can dig moats; weak combat stats High damage; fast; leather armor Crossbowman 30 (Ranged) / 0.8 (Melee) Anti-armor; slow firing/movement High health; "tank" unit; metal armor Slowest unit; extremely high defense Very fast; high damage; metal armor Arabian Mercenaries (Mercenary Post) The stats in Stronghold Crusader don’t tell you

European Swordsmen take reduced damage, making them the best tank against other melee units. Moat Removal: Slaves (best), Spearmen. Fire Effectiveness: Slaves take double damage from almost all melee units. Mace beats sword

stronghold crusader unit stats