Life Selector Xml

<?xml version="1.0" encoding="UTF-8"?> <lifeSelector name="ThreePath Destiny"> <playerState> <variable name="strength" value="5"/> <variable name="intellect" value="5"/> <variable name="dexterity" value="5"/> <variable name="reputation" value="0"/> <inventory> <item>Wooden Stick</item> </inventory> </playerState> <chapter id="teenageYears"> <scene id="crossroads"> <description>At 15, you must choose a mentor.</description> <choiceList> <choice action="loadChapter_soldier"> <text>Join the garrison. (+3 strength, +2 reputation)</text> <prerequisite>strength >= 4</prerequisite> </choice> <choice action="loadChapter_scholar"> <text>Study at the library. (+4 intellect, +1 reputation)</text> <prerequisite>intellect >= 4</prerequisite> </choice> <choice action="loadChapter_rogue"> <text>Explore the sewers. (+3 dexterity, -1 reputation)</text> <!-- No prerequisite, high risk --> </choice> </choiceList> </scene> </chapter>

<lifeSelector schemaVersion="1.0"> <metadata> <title>Reincarnation Life Simulator</title> <description>Choose your next journey from birth to legacy.</description> <author>YourName</author> </metadata> <playerStats> <stat name="wealth" initial="10" min="0" max="999"/> <stat name="happiness" initial="50" min="0" max="100"/> <stat name="health" initial="70" min="0" max="100"/> <stat name="knowledge" initial="20" min="0" max="100"/> <stat name="relations" initial="30" min="0" max="100"/> </playerStats> life selector xml

Before we touch the code, we must define the "Life." (+3 dexterity, -1 reputation)&lt;/text&gt; &lt;

: Each interactive moment is a scene. Use unique IDs to track where the story goes next. Attributes : android:state_* : The condition (e

: Individual entries that specify a condition and a result. Attributes : android:state_* : The condition (e.g., true or false ).

path/to/video_file.mp4 NEXT_SCENE_ID Use code with caution. Copied to clipboard Choice Selector Piece