| Version | Protocol | Notable Change | |--------|----------|----------------| | FastCup 2009 | 47 | Original high-rate config | | FastCup 2012 | 48 | Fixed ex_interp 0.01→0 | | FastCup 2016 | 48/47 hybrid | For dproto servers | | FastCup 2021 | 48 | Win10 rawinput fix | | FastCup “FINAL” | 48 | Removed cl_bob variants |
This is a moral gray area. A standard Fastcup CFG is 100% legal. It only changes variables the game engine allows (rates, interp, binds). However, many VK "super configs" cross the line: Fastcup Cfg Cs 1.6 Vk
cl_cmdrate 101 and cl_updaterate 101 for optimal server communication. ex_interp 0.01 or 0 for accurate hitbox registration. : | Version | Protocol | Notable Change |
This is the most interesting feature of the Fastcup CFG culture: In modern esports, pros hide their settings. In Fastcup 1.6, the top players post their configs openly, saying, "Here is how I beat you. Now try to beat me with my own tools." However, many VK "super configs" cross the line:
fps_max "101" (or 999 if using a fps_unlocker) gl_vsync "0" gl_texturemode "gl_nearest" r_mirroralpha "0" fastsprites "1"