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| Sprint | Goal | Deliverable | |--------|------|-------------| | (2 weeks) | Core system & Swap‑Wheel UI | Prototype “Hot‑Swap Wheel”, basic Heat‑Meter logic. | | Sprint 2 (3 weeks) | Mini‑Game frameworks | Implement Sax‑Slam (Rhythm) + Code‑Crush (Puzzle). | | Sprint 3 (3 weeks) | Remaining mini‑games | Build Mini‑Melee, Ink‑Spill, Shadow‑Shift. | | Sprint 4 (2 weeks) | Integration with main story | Trigger points, outcome branching, Hot‑Points reward. | | Sprint 5 (2 weeks) | Co‑Op mode & polishing | Sync logic, final UI polish, bug‑squash. | | Sprint 6 (1 week) | Asset finalization & launch prep | Art, audio, localisation, marketing teaser. |