Introducing HMIcons
We’ve spent hundreds of hours crafting this graphics library, specifically for SCADA and industrial automation applications.
“Fire doesn’t kill a story, Miss Thornhollow. It just changes the teller.” He held the bone out to her. “Agatha didn’t burn the manor to destroy it. She burned it to free the bones. The tales walked out as smoke. Settled in the village. In the wells. In the bloodlines.”
The controls are intuitive, allowing the player to focus entirely on the logic of the puzzles. The game encourages back-tracking and keen observation, as a small detail in the foyer might be the solution to a puzzle in the library. Visuals and Sound Design
Let’s discuss! 👇
Future research should examine non-Western equivalents: Japanese yashiki with kwaidan , or Andean casonas with mitos de huacas .
“And the manor?”
The game’s greatest strength lies in its setting. The acts as more than just a backdrop; it is a central character. Drawing heavy inspiration from Victorian gothic tropes, the developers use dimly lit corridors, decaying architecture, and eerie soundscapes to create a persistent sense of dread. Unlike big-budget horror titles that rely on frequent jump scares, "Bones Tales" leans into psychological tension , making the player feel unwelcome in every room they uncover. Gameplay and Narrative
Feature
Each of our 150 and counting unque graphics is delivered in five file formats, including SVG, JPG, PNG, AI, and EPS.
Your download includes our original vector design files, the pre-exported SVG files and all other common graphics formats with multiple sizes. Raster graphics are pre-exported for you at 1x, 2x and 3x sizes.
Feature
The full collection includes over 150 custom designed, unique graphics for your industrial pplication. From buttons and gauges to the hyper-specific emulsifiers and conveyor grahics, this package has you covered.
Feature
Our industrial graphics are 100% vector, and include the source files.
This enables you to easily change the size, scale and colors of your graphics.
“Fire doesn’t kill a story, Miss Thornhollow. It just changes the teller.” He held the bone out to her. “Agatha didn’t burn the manor to destroy it. She burned it to free the bones. The tales walked out as smoke. Settled in the village. In the wells. In the bloodlines.”
The controls are intuitive, allowing the player to focus entirely on the logic of the puzzles. The game encourages back-tracking and keen observation, as a small detail in the foyer might be the solution to a puzzle in the library. Visuals and Sound Design bones tales the manor
Let’s discuss! 👇
Future research should examine non-Western equivalents: Japanese yashiki with kwaidan , or Andean casonas with mitos de huacas . “Fire doesn’t kill a story, Miss Thornhollow
“And the manor?”
The game’s greatest strength lies in its setting. The acts as more than just a backdrop; it is a central character. Drawing heavy inspiration from Victorian gothic tropes, the developers use dimly lit corridors, decaying architecture, and eerie soundscapes to create a persistent sense of dread. Unlike big-budget horror titles that rely on frequent jump scares, "Bones Tales" leans into psychological tension , making the player feel unwelcome in every room they uncover. Gameplay and Narrative She burned it to free the bones