To ensure your converted addon doesn't crash or look broken, follow these "best" rules:
The question everyone asks is: without spending weeks learning code?
Appendix: Useful starting checklist (one-page) how to convert jar to mcaddon best
Let’s do a practical example. You have Iron Chests.jar (adds new chest sizes). You want it on Bedrock.
. These tools automate the renaming and restructuring of image files and JSON definitions to work with Bedrock's engine For 3D Models and Entities: Blockbench To ensure your converted addon doesn't crash or
Here is the definitive guide on how to do it right.
For mods that add new mobs (e.g., Mo’ Creatures, Alex’s Mobs), you cannot convert the AI code, but you can recreate the mob using Bedrock’s Entity Component System. You want it on Bedrock
However, here’s the if you want to achieve something similar: