The most significant "new" development is the integration of Neural Networks
Use the FBX Morph Target Pipeline to import meshes with pre-made shapes and control them via the Animation Blueprint. morph target animation new
Regardless of the software, morph target animation works by: The most significant "new" development is the integration
: Did I change the vertex count? (If yes, the morph will break). Naming Convention : Are my targets named clearly (e.g., Eye_Close_L morph target animation new