The RTGI shader had been in development since 2019, but versions prior to 0.33 were plagued with noise, heavy flickering, and a "halo" effect around objects. By early 2021, Marty McFly had refined the temporal accumulation algorithm.
This article dissects the technology, installation, performance impact, and lasting legacy of the release. reshade ray tracing shader rtgi 033 2021
The RTGI shader had been in development since 2019, but versions prior to 0.33 were plagued with noise, heavy flickering, and a "halo" effect around objects. By early 2021, Marty McFly had refined the temporal accumulation algorithm.
This article dissects the technology, installation, performance impact, and lasting legacy of the release.