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Creature Reaction Inside The Ship- -v1.52- -are... Upd _top_ Online

Creature Reaction Inside The Ship - v1.52 - Are... UPD

Updates to machine-translated text for better legibility in English. Engine Compatibility: Creature Reaction Inside The Ship- -v1.52- -Are... UPD

A player walked through the engine room, then the mess hall, then the bridge. Without ever seeing the creature, it moved from the cargo bay to the medical bay – where the player arrived 40 seconds later. The creature was waiting inside a supply closet. That is the v1.52 difference. Creature Reaction Inside The Ship - v1

Dataminers found a new variable: bProactivePrediction = true inside the AI_Behavior tree. This means the creature doesn’t just react to you – it anticipates you. The “Are... UPD” stands for . Without ever seeing the creature, it moved from

Creatures can now "recognize" specific crew members based on past interactions. If you’ve survived an encounter by hiding in a locker, the creature may now check lockers proactively in subsequent hunts.