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Fe Ak-47 Script !!top!! [FREE]

: Unlike "Client-Side" scripts, these effects are visible to all players.

: These are mandatory. The local script (player input) must fire a RemoteEvent to a server script to replicate bullet damage and effects to other players. FE Ak-47 Script

game:GetService("UserInputService").InputBegan:Connect(function(input, gameProcessed) if input.UserInputType == Enum.UserInputType.MouseButton1 and not gameProcessed then firing = true while firing do if tick() - lastFire >= fireRate then lastFire = tick() -- Play effects -- Send remote to server remote:FireServer(mouse.Hit.Position) end task.wait() end end end) : Unlike "Client-Side" scripts, these effects are visible