need an RTX-capable card to run this. It uses the raw compute power of any modern GPU. Performance Cost
RTGI is a state-of-the-art post-processing effect that simulates how light physically interacts with objects in a 3D environment. Unlike native ray tracing, which utilizes triangle-based geometry data, RTGI operates as a screen-space effect using the game’s . Version 0.33 was a significant milestone because: reshade ray tracing shader rtgi 033 exclusive
It was optimized to run more efficiently on a wider range of hardware, though it still remains heavy on GPU resources. Enhanced Compatibility: need an RTX-capable card to run this
ReShade RTGI 0.33, part of the suite by Pascal Gilcher (Marty McFly), is a significant update to the widely used screen-space ray tracing shader. It is primarily available through Marty McFly's Patreon, often referred to as an "exclusive" due to its paywalled early-access nature. Key Features & Improvements It is primarily available through Marty McFly's Patreon,
Pascal Gilcher started this as an experimental shader for ReShade 5.0. Early versions (0.13, 0.18) were noisy, grainy, and killed frame rates. Version 0.24 introduced "Temporal Accumulation," which cleaned up the grain but introduced ghosting.